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Product details
File Size: 15367 KB
Print Length: 448 pages
Publisher: Morgan Kaufmann; 1 edition (July 28, 2010)
Publication Date: July 28, 2010
Sold by: Amazon Digital Services LLC
Language: English
ASIN: B005NZ5K3E
Text-to-Speech:
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Amazon Best Sellers Rank:
#751,390 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
This book compiles lots of famous examples from the 1970s and 80s about building just enough of a product to give an idea of how a person would use it and feel about it. The computer programming conferences I go to are full of thinly copied examples from this book.I walked away with a better understanding of how to have a conversation with a person and figure out the symbols they would understand, and how to quickly produce a variety of sketches using that symbol language, so we can talk about a web site and imagine in vivid detail what it is like to use it without having to build it first. Lots of drawings and clever visual tricks using computer monitors or junk.This is not a book on where to put the navigation on a web site so that users can find it. In that sense, it is not the UX book I wanted. It is more about how to think through and test a variety of ideas about a web site so you can arrive at a design a user loves before you start coding.The recommendation on the UW senior level UX Design class is to read this book and do 5 sketches a week of a web page or product. Improve existing ones or sketch new imaginary products.That is a valuable exercise with a good book. My work has improved because I read this and did plenty of sketches. Worth every penny.
I bought this book because it was recommended by Andy Rutledge in hispodcast "Design View". I knew it wouldn't be bad given the nature ofthe podcast and the host but I really wasn't sure what to expecteither. With no expectations or biases I started reading and laterfound out that it was the ideal way to experience this title.If had expected a practical book with a more hands-on approach on userinterface design, I would have been disappointed. The book discussesprimarily on how we should do design rather than explaining how todesign any particular things. Bill Buxton also writes about the roleof the user experience design and the designer itself in today'sbusinesses. The best thing in the book is that the content is full ofinteresting stories and rich examples of user experience design inreal life. The text moves from stories to theory to examples and backagain keeping the reader hooked even when the subject at hand might bea bit too heavy to digest on the first reading. Everything is wellwritten and the author more than "knows his stuff". The examples comewith extraordinary pictures that are a great source for inspiration.The book is also a good reference of other books about the subject.If you are looking for a hands-on guide or a text-book to userexperience/ interface design this not your pick. Also it is not a bookfor usability enthusiasts or engineers either. Sketching UserExperiences is a book for those designers and would-be designers whowant to get new ideas and perspective on their profession and thedesign business itself.At least I am sure that I'll be sketching more in the future thanbefore reading this book...
This is a compelling book. It manages to blend business, organizational and design thinking on the user experience. In doing this, Bill Buxton makes the case for (i) the centrality of design in driving business value and (ii) the importance of investing in the design process. The importance of exploration and play in design is called out, and the role of making multiple light, inexpensive sketches of alternatives as an important part of the design process. Buxton also brings together the separate histories of the industrial design (the people who make things) and the software design worlds, sprinkling in some lessons from film making for good measure. And he reinforces the importance of knowing the traditions and their high points if you want to innovate. All of these lessons are vital to our collective future.I liked this book enough to buy copies for people on my design and business teams, and I will probably give my copy to my boss. I may get a copy for my son as well, who is involved in furniture design in Vancouver.The book does have a couple of weaknesses. The most serious is that Bill seems to think that people don't sketch in code. I am pretty sure that this is not what he thinks - he has seen plenty of people sketch in code and most of the code created by university researchers is a form of sketch - branching code that explores, plays and demonstrates possibilities. The book can also be read as advocating a waterfall process rather than something more agile. One reason may be that he is focused on the design of interactive objects and environments where there are high production costs. But this kind of waterfall approach is not all that useful for people (such as myself) who are building businesses around the delivery of software as a service. And taking Bill's own advice, and looking out a few years, it seems likely that most of us will have 3D printers in our homes and that eventually these 3D printers will be able to print 3D programmable objects. With shape memory plastics and other such smart materials, one of the things with behaviours (interactions) may even be the shape itself.Still an important book, and one that points to more thinking and more learning. The gallery of important user experience sketches is worth deep study.
Goes hand in hand with the work book great materials
Great read!
I believe in refreshing knowledge and one way to do that is to see what others are doing and keeping up with. The text book is great and covers many aspects that anyone getting into UX should know. I would also say that anyone that has been doing this for a long time will also be able to sharpen their saw and remember what we are focusing on.
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